Co-published by Tabula Rasa Gallery, London and 51 personae, Shanghai
First edition, August 2021
Language: Chinese & English
Thread-sewn soft cover
110 x 160 mm | 296 pages
ISBN: 978-1-5272-9632-9
Author: Ag
Editor: Chen Yun
English Translator: Jude Keeler
English Proofreader: Cathy Keeler
English Editor: Gigi Chang
Book Design: Mira Ying
Typeface: Dinkie Bitmap, designed by Willie Liu
Assistant Producer: Chi Mian
Deep Simulator is a cyberdrama novel with layers of stories generated through reader interaction. Based on a namesake video game, it is a collaborative experiment between artists aaajiao and the author Ag, which began during the outbreak of Covid-19 in 2020. The novel and the video game have different focuses and nuances in their sensory workings and content, but both stem from themes related to player identity, the multiverse and the breaking down of interdimensional walls. The exposure of karmic chains, the ideological rupture between various movements, melancholia, death, the final struggle, accelerationism, the inability to distinguish between the real and the imaginary, all foreshadow an ominous sense of change looming ahead.
Like the virtual meta-game experiment that came before it, this book is hard to define. Ag blends myth, science fiction and multi-media reality into a seemingly unconventional spatio-temporal dimension. Upon opening the book, the reader becomes the player, and in the experience of reading-wandering-selecting, engages in an indeterminate journey of in-betweenness.
Deep Simulator is an organic, living, long-term project, and this publication is one of its reincarnations on its transition through the next dimensional wall—from a whimsical, pie-in-the-sky script to an outlandish indie game, then to a virtual game which was made into a physical book written in two languages with a unique design.