Press Release

A poor player
That struts and frets his hour upon the stage/ and then no more.
It is a tale
Told by an idiot full of sound and fury, signifying nothing

A Visual Novel or VN is a digital semi-interactive narrative game. The narrative is paced at your own discretion. Use the computer mouse and click anywhere on-screen to advance forward.

Griever
You are the POV playing through a collection of vignettes, jumping across different periods of age. Breaking life down into its most raw, painful, and mundane elements. Intensity of experience that results in permanent memories.

The Hard Way
Chapter selection will lead the player to short stories of frustration, confusion, agony, and joy. Stories revolve around ideas of madness. The character is disconnected from reality, indulging in delusional or paranoid fantasies that distort their view of the world.

Scenery is Nothing More than Poetry
Public School or Private School? You must choose which small town High School narrative you wish to experience. Become a voyeur of the awkward, melodramatic experiences that both schools offer in varying ways.

During your play-through you may be confronted with choice buttons. At this moment you will have to make a decision to advance the narrative. It may effect what happens next, so choose wisely, there is no going back.

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Installation Views

Adam Martin, Griever (2022). Visual novel game. 18 min. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, Griever (2022). Visual novel game. 18 min. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, The Hard Way (2022). Visual novel game, 3 scenarios. 5 min each. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, The Hard Way (2022). Visual novel game, 3 scenarios. 5 min each. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, The Hard Way (2022). Visual novel game. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, Scenery Is Nothing More Than Poetry (2022). Visual novel game, 2 stories. 10 min each. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, Scenery Is Nothing More Than Poetry (2022). Visual novel game, 2 stories. 10 min each. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
Adam Martin, Scenery Is Nothing More Than Poetry (2022). Visual novel game. Exhibition view: Post-Hardcore, Galerie Buchholz, Cologne (1 July–10 September 2022). Courtesy Galerie Buchholz.
About the Artist

Adam Martin is an Iowa-born conceptual artist whose practice explores the intersections of narrative, photography, and technology. He is best known for his interactive audiovisual installations in which players click their way through various options within a central narrative. Martin is based in Iowa and New York City.

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Also Exhibiting at Galerie Buchholz

About the Gallery

Galerie Buchholz is an art gallery specializing in international contemporary art, with exhibition spaces in Cologne, Berlin and New York City. The gallery was founded in Cologne in 1986 by Daniel Buchholz, and today is run jointly with Christopher Müller.

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Neven-DuMont-Str. 17
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Cologne Neven-DuMont-Str. 17
Galerie Buchholz
Neven-DuMont-Str. 17, Cologne, Germany

Opening hours
Tues - Fri, 11am - 6pm
Sat, 11am - 4pm
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