Lawrence Lek is a London-based simulation artist, filmmaker, and musician whose digital environments, video installations, and electronic soundtracks imagine speculative futures shaped by artificial intelligence, automation, and global capitalism. Bringing together architecture, gaming, cinema, and contemporary art, Lawrence Lek builds interconnected virtual worlds that treat self-driving cars, AI voice assistants, and synthetic performers as protagonists with complex inner lives.
In 2024, Lek received the Frieze Artist Award, underscoring his position as a leading figure in contemporary art. In addition to numerous institutional shows, Lek has been profiled in international art and culture publications, with critics emphasising how his work uses speculative fiction and digital tools to rethink creativity in an age of intelligent machines. He has also been named among Time’s ‘100 most influential people in AI’, highlighting the cross-disciplinary impact of his practice beyond the contemporary art world.
Lawrence Lek was born in Frankfurt am Main to Malaysian Chinese parents and spent his childhood between Europe and Asia, including time in Osaka, before settling in the United Kingdom. He attended Westminster School in London and went on to study architecture at Trinity College, University of Cambridge, the Architectural Association in London, and The Cooper Union in New York, where an MA with Lebbeus Woods shaped his interest in speculative urban worlds.
Lawrence Lek now lives and works in London, where his background in architecture underpins a practice that maps real cities—such as London, Singapore, Hong Kong, and Beijing—into game-like simulations and cinematic essays. His work evolves across films, playable environments, soundtracks, sculpture, and performance, forming what he often describes as a continuously expanding cinematic universe.
Lawrence Lek’s artworks explore how technology reshapes identity, labour, and belief, often through fictional corporations and AI entities that mirror real-world power structures. Working largely with 3D computer graphics, game engines, and electronic music, he creates immersive installations and simulations that blur distinctions between film, video game, and architectural model while remaining firmly rooted in contemporary art.
A core strand of his practice is the long-running series ‘Bonus Levels’ (2013–ongoing), a virtual novel of interconnected urban landscapes in which players wander through speculative versions of cultural institutions and infrastructures. Within this series, the interactive installation Sky Line (2014) reimagines London Underground’s Circle Line as a rail link connecting twenty independent art spaces, using real-time simulation and game controllers to critique the precarious infrastructure of London’s art scene.
Another signature work is the video essay Sinofuturism (1839–2046 AD) (2016), which combines essay film, CG animation, and found footage to propose ‘Sinofuturism’ as an unofficial, science-fictional movement structured around seven stereotypes associated with Chinese labour and technology. The work juxtaposes external portrayals of China as exotic or cheap with domestic narratives of heroism and unity, using the figure of artificial intelligence to think through historical trauma, surveillance, and accelerated development.
Lawrence Lek has expanded this cosmology through films and simulations including Unreal Estate (The Royal Academy is Yours), Europa, Mon Amour (2016 Brexit Edition), Geomancer, AIDOL, Nøtel, 2065, and the AI-centred project NOX. These works often share recurring characters—such as wandering AIs, automated hotels, and sentient infrastructures—and recur in different formats, from feature-length films and games to installations and live audiovisual performances.
Lawrence Lek has developed large-scale installations and exhibitions with institutions worldwide, often tailoring each project to the architecture and politics of its host site. His projects have been commissioned by contemporary art museums, biennales, and foundations engaged with digital culture and AI.
Lawrence Lek is a Frankfurt-born, London-based simulation artist, filmmaker, and musician known for creating interconnected virtual worlds that explore artificial intelligence, urbanism, and global politics through contemporary art, gaming, and electronic sound. You can follow Lawrence Lek on Ocula to learn more about his work, find out about art for sale, contact his gallery, and keep up to date with upcoming exhibitions.
Where can I see work by Lawrence Lek?
You can experience Lawrence Lek’s work in contemporary art institutions and museums such as Goldsmiths CCA in London, the Hammer Museum in Los Angeles, and The Bass in Miami Beach, as well as in international biennales including the Biennale of Sydney and the Venice Biennale. You can follow Lawrence Lek on Ocula to receive alerts on upcoming exhibitions by the artist.
A lesser-known fact about Lawrence Lek is that his training as an architect under Lebbeus Woods at The Cooper Union played a key role in shifting his focus from built structures to speculative digital cities and narrative game worlds. You can follow Lawrence Lek on Ocula to receive alerts on news about the artist, including new commissions, films, and collaborations.
Lawrence Lek lives and works in London, where he develops his films, digital environments, and soundtracks that connect the city’s cultural institutions to wider debates about AI, art, and automation.
Lawrence Lek is represented by leading contemporary art galleries, including Sadie Coles HQ in London, which present his films, installations, and editions. You can explore Ocula to find out which Ocula galleries represent the artist and enquire directly about buying art by Lawrence Lek, and follow them and their gallery to keep up to date; you can also get in touch with Ocula’s art advisory team to find out more about buying or selling work by Lawrence Lek.
Ocula | 2025

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